Wargame Mechanics Index

Mechanics

185 concepts in 15 rules families. The number is how many games use each.

Turn Structure & Sequence

How play time is divided and who acts when.

Command & Control

Leadership, orders, activation limits, friction, information.

Movement & Manoeuvre

How units relocate, change formation and facing.

Ranged Combat

Shooting, artillery, gunnery at a distance.

Close Combat

Hand-to-hand, shock, charges, boarding resolution.

Damage & Attrition

How losses are recorded and applied.

Morale & Cohesion

Will to fight, disorder, rout, army breakpoints.

Resolution Engine

Randomisers and core resolution maths used throughout.

Forces & Unit Definition

Troop types, grades, points, lists, representation.

Battlefield & Environment

Terrain, weather, visibility, fortifications.

Scenario, Campaign & Victory

Set-up, pre-game, objectives, campaigns, events.

Solo & Non-Player Forces

Rules that drive one side without a human player.

Air Systems

Aircraft-specific mechanics: altitude, energy, tailing, damage.

Special Systems

Magic, myth, logistics, engineering, other domain add-ons.