Terrain must meet placement criteria; dice decide who picks terrain and which edge each side gets.
How it works
At least three quarters must hold a feature and two a river, bad going or impassable terrain. Both dice: the low scorer chooses the terrain and numbers edges 1-4; the high scorer assigns 5 and 6 to two adjacent edges and dices for his base edge. Camps are placed, then troops deploy within 600p of the base edge.
The high scorer allocates the numbers 5 and 6 to two adjacent edges, so that these are represented twice, then dices for which edge will be his base edge.



