Knights, scythed chariots and warband must pursue beaten enemies; faster elements may break off.
How it works
An element of knights, scythed chariots or warband whose enemy recoils, breaks off, flees or is destroyed, and that is not in contact or overlapping, must pursue one base depth. A single element may break off from enemy to its front if those enemy have a lesser maximum move in the terrain it ends in.
An element of knights, scythed chariots or warband whose enemy recoil, break-off, flee or are destroyed, and that is neither in contact nor overlapping, must immediately pursue for one base depth.