Alternating player turns, but the non-phasing player shoots during the phasing player's turn.
How it works
Each player turn has four phases: phasing player moves and dices for reinforcements, phasing player rallies, the opponent shoots firearms and artillery, then the phasing player resolves melees. Player 2 then takes the same sequence with roles reversed. The defender takes the first move.
Phase 1: player 1 Moves Units/Dices for reinforcements b. Phase 2: Player 1 Rallies Units c. Phase 3: Player 2 Shoots Firearms/Artillery d. Phase 4: Player 1 Resolves Melee's



