Each firing team rolls dice equal to its Rate of Fire, with each 4+ a hit spread across teams near the target.
How it works
The player declares one target Team, and modifiers (+1 Concealed, +1 Long Range up to twice range) raise the target number. Hits go first to the target, then to other Teams within 4 inches in LoS and range, and to Small Teams last. Each non-vehicle Team takes at most 1 hit per Fire order and adds RFPs equal to the weapon's Firepower. Teams that have taken hits cannot be hit again by the same enemy unit that turn except through Hero Points.
Each firing Team rolls a number of Fire Dice equal to their weapon's Rate of Fire (RoF), trying to roll 4+, applying the following modifiers