Every destroyed tank is replaced by a persistent wreck marker that acts as terrain, hindering movement and blocking roads until cleared.
How it works
When a tank is removed it is replaced with a wreck marker, which gives cover and does not count for overlap. Two or more wrecks in one space count as Rough Terrain 3. A stand moving through a wreck on a road must pay either the road or the wreck cost and cannot use the road movement rate there. Recovery vehicles, dozer-blade vehicles, large transports and heavy tracked vehicles can clear the road by sitting on the wreck and passing a cohesion roll in the marker-removal phase, after which the marker stays but the road rate resumes.
If two or more wrecks occupy the same space, treat it like Rough Terrain 3 instead. 9.2.2 If a wreck is located on a road or track, moving stands may choose to pay either the cost of the underlying terrain or the cost of the wreck.