A besieged city falls through the commander losing his nerve, treachery, starvation or assault.
How it works
C/D/E, timid or cowardly commanders roll d10 once (re-rolled with -2 after each defeated relief) for unconditional surrender, surrender with safe conduct or fight on. Every two weeks a d10 under 4 means the city is betrayed, modified by the leader's Popularity and Loyalty traits; 8-11 uncovers the plot. Cities have 6 weeks of supplies (4 if reinforced) before starvation forces a nerve roll. Assault requires a believed 30% advantage and a d100 roll modified by general grades (-40 if betrayed) on a table of success/failure and attacker losses as a percentage of the garrison.
Every TWO WEEKS, roll (D10). It the result is less than 4, the city is BETRAYED.



