Fleet manoeuvres must be ordered by flag signal, which takes a full move to be answered before execution.
How it works
A signal hoisted at the start of a move cannot be executed in that move; the fleet stands on at its existing course and speed, and at the start of the next move the commander may haul it down to execute or keep it flying to delay. Signals may be annulled and replaced, but the replacement is again subject to the 2.5-minute rule; abbreviations like 'H V 4 R' are used. In the Strategic Game telegraph messages take one hour per 1,000 miles by day and 1.5 hours at night, with signal, wireless and searchlight ranges limited by table.
Each signal must be flying at least one move (two and one-half minutes) before it may be hauled down