Vessels charge other vessels, walls or beaches and fight boarding melees.
How it works
Vessels declare and move charges after shooting like other units. At each first contact a warship rolls d10 for a catastrophic event (broken keel or ram); a 10 destroys it, and barges rammed by warships sink. Charges against walls or beaches add d6 to the vessel's move, after which the assault unit disembarks. All figures on vessels count in ship-to-ship melee; winners capture enemy vessels whose crews rout into the water.
At each first contact against other ships or barges a warship must roll a D-10 to determine if a catastrophic event occurs



