Pumps, fires and fallen mastsGreyhounds of the Seas: ACW Sailing Rules
Crew must be diverted to pumps, firefighting and clearing wreckage after certain hits.
How it works
After the first waterline hit one crew square goes to the pumps, and another for each further 25% of waterline lost; when all squares are gone the ship sinks in 1d6 turns. Fires are fought by rolling 1d6 per crew factor: out on 4-6 in turn 1, 5-6 in turn 2, 6 in turn 3. A fallen mast requires one crew square to free.
After the first such hit, one crew square must be assigned to the pumps.
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