Wargame Mechanics Index

Damage-control crew allocation

Crew must be reassigned from fighting stations to tasks such as pumping, firefighting or clearing wreckage to keep a damaged vessel afloat, reducing its combat capability.

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2naval
Pumps, fires and fallen mastsGreyhounds of the Seas: ACW Sailing Rules

Crew must be diverted to pumps, firefighting and clearing wreckage after certain hits.

How it works

After the first waterline hit one crew square goes to the pumps, and another for each further 25% of waterline lost; when all squares are gone the ship sinks in 1d6 turns. Fires are fought by rolling 1d6 per crew factor: out on 4-6 in turn 1, 5-6 in turn 2, 6 in turn 3. A fallen mast requires one crew square to free.

After the first such hit, one crew square must be assigned to the pumps.
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