Wargame Mechanics Index

Scale shift on close action

When opposing forces close beyond a threshold, the game switches to a finer time/space scale or a different subsystem, often with altered command rules, for the close engagement.

Open in the index

How games do it 1 game

2turn

When fleets close to mêlée range, play switches to a finer time scale with degraded fleet command.

How it works

If fleets come so close that a mêlée is imminent, the umpire may stop the game or have it fought out under Duel Game rules, with each move representing half a minute and a player acting as captain for each ship. Once 'Close action' is declared, ships are manoeuvred by their captains irrespective of fleet tactics and signals cannot be answered in less than five moves.

In the mêlée each move represents one-half minute
Download · p. 14 Quote verified