Sides alternate actions: either attempt an operation or activate a regiment.
How it works
Each player in turn either attempts one HQ operation or activates one regiment, which moves and fights with all its bases with no command radius. Each regiment activates once per Nighttime and once per Daytime phase unless an operation allows reactivation. A phase ends when all regiments have activated or all players pass.
Players alternate, back and forth, taking one of two possible actions. They may attempt to perform one operation from their HQ Sheet or may activate any regiment under their command.



