A neutral umpire designs the scenario, controls information, assesses losses and is the final authority.
How it works
The Vertraute writes the General-Idee, forms both corps, briefs each side separately on its forces, mission and what it would know of the enemy, decides what each side can see, carries all orders and reports, and rolls the dice for effects. His decisions are binding during play; criticism is only allowed afterwards. Large games use two umpires, one for hidden movements and one for losses.
Der Vertraute ist im Laufe des Spieles Autorität , seine Entscheidung gilt in allen Fällen und erst nach Beendigung des Spiels kann er in Anspruch ge- nommen werden



