Characters can call out opponents to a duel, or react to a draw out of turn, with a dice-off deciding who fires first.
How it works
A challenged character within 18 inches must accept or be hated and lose experience. Duellists may only pass, close or draw. Each rolls Fast Draw dice by class (Citizen 3 up to Legend 6), adjusted for wounds and facing, and the most 6s (then 5s, and so on) fires first; ties fire simultaneously. The exchange repeats until one falls, and the winner gets two immediate actions. A character may also declare a fast draw out of turn when an enemy in arc draws.
The character who rolls the most 6’s fires first, if both duellists roll the same number of 6’s, they fire simultaneously.