Each hit rolls d10 for a wound location with a specific effect.
How it works
1-2 Leg (only one Move per turn), 3-4 Arm (only one Shoot per turn), 5-6 Graze (no effect), 7 Gut Punch (unconscious only from Fisticuffs), 8-9 Chest (cannot Aim), 10 Severe Wound (knocked unconscious). Aimed-shot hits may be adjusted +1/-1 by the firer.
For each hit on a target, roll 1d10 and cross off the corresponding wound hit on the character card. Hits from an Aimed shot can be adjusted +1/-1 by the firer.




