Each divisional order card lists d10 to-hit numbers for fire, melee, pursuit, ball and canister.
How it works
Columns F (infantry fire), M (melee), P (cavalry vs disordered), B (artillery long range) and C (artillery short range); artillery fires with two dice. A second row applies to units in a 'Stationary' stance, adopted when they did not pivot, move or fight that turn and lost once they move.
the "to Hit" number is dependent on the orders under which a unit is operating and the "To Hit" roll is done with a tensided die instead of a six sided die.



