Light troops may evade 1-2 hexes or flee when contacted, and victors pursue fleeing units.
How it works
E1/E2 units can evade 1 or 2 hexes still facing the enemy and still shoot, but only once per bound; the attacker can continue with remaining movement. F units may make a voluntary flee move of up to a full move without becoming disrupted. Pursuit after follow-up uses the pursuer's normal move along the fleeing unit's path and stops on contacting another enemy ZOC.
When a unit with these characteristics is contacted by an enemy unit it has the option to evade this contact by moving away 1 or 2 hexes (E1, E2) to avoid hand-to-hand combat.