Only psiloi pass freely through friends; skirmishers are pushed back by advancing hoplites.
How it works
Moving psiloi may pass through stationary OF units without harm; any other interpenetration disarrays both, and units routed or evaded through take a Katastrophe Andreia check. Belos units may move to 1" of others but marching or approaching hoplites force them to bounce back 3"; if trapped by terrain they are destroyed. Hoplites stay 3" from other hoplites unless charging.
However, marching and approaching Hoplites will force them to “bounce” or retreat for 3” in front of them.
