The target rolls Courage dice to cancel hits, and becomes Disordered if it fails to cancel any.
How it works
The hit unit rolls D6 equal to modified Courage; target 4+ vs Salvo, 6 vs Artillery, 5+ in melee. Each success cancels one hit. If no die succeeds the unit becomes Disordered (in melee, losing as well causes a Retreat). Cover, fortification and the Resist order grant Courage+.
Each success on the Resist Damage roll cancels a hit from enemy shooting. Failing to achieve a success in at least one roll will result in the unit becoming Disordered.



