Wargame Mechanics Index

Deferred hit resolution

Hits are recorded as pending markers and their actual effect (kill, suppression, none) is rolled only later, typically when the target next acts, hiding the true outcome of fire from both players until then.

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How games do it 1 game

3dmg
Received Fire Points (RFPs)Hail of Fire

Hits are tracked as RFP markers and resolved only when the target next activates.

How it works

When a Team activates (or is assaulted), it rolls 1d6 per RFP and takes the worst result. In the open, 1-2 is Killed, 3 Suppressed, 4+ Ready; in Hard Cover, 1 is Killed, 2-3 Suppressed. Vehicles and suppressed teams always count as Hard Cover. Neither side knows the effect of fire until the target tries to act.

Received Fire Points are not resolved until a Team activates for exactly this reason: the truth only emerges when someone is forced to act.
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