Hits are resolved by drawing red/blue damage markers blind from a cup and crossing off section boxes.
How it works
35 two-sided markers name a section (fuselage, tail, wing, engine) and number of boxes; red markers are drawn first, then blue. An aircraft is destroyed when all boxes and triangles of a wing, fuselage or tail section are crossed off; total engine damage forces gliding. Same-altitude front/rear hits are redirected (e.g. tail to engine on tractors).
These markers are drawn by the target player from an opaque container.



