Experienced commanders choose special tactical abilities by experience level.
How it works
Amateurs get none, Practiced one, Old Soldiers two and Audacious three, from options such as A Captain's Advice (change or add an order), Energetic (regenerate an approach/attack), A Wary Eye (detect bushments), Inspiring (restore Courage), Master Gunner, Forethought (prickers), Stout Ensign (absorb a commander casualty), Artifices, Good Timing (sharp archery), Far Sighted and Feint.
Stratagems represent certain tactical abilities and choices that are available to commanders, depending on their attributes and experience.



