Wargame Mechanics Index

Unit cards & rosters

Per-unit cards or sheets track stats/state.

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Watch it played 4 moments

  • 8:20–9:03
    "Star Wars" Endor Wargame
    Little Wars TV
    Rule in play AT-RT walker opens fire on speeder bikes

    Brian consults his unit upgrade cards to select his AT-RT's rotary cannon, rolling a large dice pool against Imperial speeder bikes. Miles then rolls defense saves and fails.

  • 0:50–1:58
    Legion Rule Review
    Little Wars TV
    Rule explained Card-driven unit profiles and upgrades

    Keith explains how Star Wars: Legion is driven by unit cards and upgrade cards rather than traditional rulebook tables, discussing the trade-offs between quick reference and tabletop clutter.

  • 1:05–1:38
    Learn to Play Ravenfeast
    Little Wars TV · Ravenfeast: Viking Age Rules
    Rule explained Warband unit profiles and stats

    Josh explains the recruitment point values and core unit statistics in Ravenfeast, including movement, missile, melee, armor, and morale ratings.

  • 1:42–2:45
    Age of Hannibal Rule Review
    Little Wars TV
    Rule explained Basing flexibility and unit representation

    Greg explains how Age of Hannibal supports any miniature scale and basing standard as long as both armies are based compatibly, showing the rulebook's unit reference sheet.

Moments picked automatically, by AI watching the video or reading its captions, and linked at the timestamp on YouTube. Quotes are from the captions.

How games do it 6 games

2force
Unit cards and SanidesHoplomachia

Each troop type has a card with attack, defence, movement, Andreia, belos reaction and epidromos charts.

How it works

Cards list spear, shield and strength factors, arete threshold, Arete modifiers by level, phobos, CF/OF/NF movement, evade/rout/pursuit +1D6, disarray qualifier, belos number and range, the unit's Andreia check chart, belos check chart and Epidromos chart. Cards for a battle are bound between wax-tablet style card covers (sanides).

Finally choose out the unit cards that you plan to use for a battle, and place them between the two sanides.
available here · p. 2 Quote verified
1force

Each gladiator's sheet tracks dice, tokens, wounds, armour and fatigue.

How it works

The play sheet shows weapon, parry bonus, armour values and wound boxes per location, the fatigue track, defence token spaces (Murmillo 3, Thraex 2), forfeited dice area, traits and special attacks.

The Gladiator Play Sheets allows players to track their gladiator’s Action Dice, tokens, wounds, and fatigue levels at a glance.
Download · p. 7, 38 Quote verified
1force
Aircraft Data SheetsCanvas Eagles

Each aircraft type has a data sheet with stability, altitude limits, weapons, damage boxes and fuel.

How it works

Data sheets list maximum altitude (with '+' if regainable), climb and dive ratings, stability A-C, weapon mountings and fire-arc templates, ammunition drums, section damage boxes/triangles, fuel boxes and a 30-turn plot record. Allied and Central statistics are in appendices.

Each aircraft has its own Aircraft Data Sheet which contains a section, the "Maneuver Schedule", showing every maneuver that an aircraft can perform.
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1force
Character cardsRuthless

Each model has a card listing Toughness, traits, weapons, ammunition and wound boxes.

How it works

Each model is assigned a card used to reference weapons, track ammunition and mark wounds by location; traits that are once-only have a tick box. Blank templates are supplied.

Each model on the tabletop is assigned a card to reference his weapons, track ammunition, and mark wounds as they occur.
Design Guide · p. 1 Quote verified
1force
Character cardsThe Rules With No Name

Each model has a named character card that records kills, skills and wounds.

How it works

Character cards double as the Fate Deck activation cards. Wound and skill chits are stuck onto the card, and the deck built from a collection can be used to pick characters at random.

A good way to record damage to your character is to prepare a card for him, and when he takes a wound, simply attach the Shooting Chit to the card
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1force

Each unit type has a profile card with Lion Rampant style statistics.

How it works

Cards give Attack, Attack Value, Move, Defence Value, Shoot, Shoot Value, Courage, Max Movement and Armour plus special rule keywords and models per unit, e.g. Macedonian phalanx: 6+/5+/5+/4+/-/-/4+/5"/3, Phalanx; Pikes; Drilled, 12 models, 4 points.

AT: Attack, AV: Attack Value, M: Move, DV: Defence Value, S: Shoot, SV: Shoot Value, C: Courage, MM: Max Movement, A: Armour.
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