2d6 tables decide which troops or tactical assets a recruitment action yields.
How it works
Recruit soldiers, Recruit mercenaries and Tactical innovation each give one 2d6 roll on their column. Soldiers range from scourers and prickers (2-3) and loyal retainers (4-6) to inexperienced bill and bow (8-10) and allies of doubtful loyalty (11-12); mercenaries include Burgundian crossbows, Irish kerns, Scots, French and Flemish handgunners; innovations include German pikes, field fortifications, barricaded buildings, field artillery and mounted men-at-arms.
Allows the player to roll once (with two d6) on the ‘Recruit Soldiers’ table below.