Severe wounds cause permanent bleeding and location-specific crippling effects.
How it works
Deep Wounds and Slow Kills give Bleed Tokens, which add a Fatigue each Fatigue phase and can never be removed. Slow Kill to head/vitals disables, to torso trips (both concede), to limbs forfeits an Action Die.
Bleed Tokens represent a gladiator taking a fast-bleeding wound.