Courage (0-4) is a spendable mix of energy and morale that drains through failed checks, encounters and losses.
How it works
Starting Courage comes from the commander's commitment and the company's dominant contingent type (e.g. Committed with 50%+ riding retinue = 4, Uncommitted array = 0), +1 Audacious, -1 Timorous. Failed Courage checks lose a level, every ended handstrokes encounter costs 1, commander death costs 1, and wards can spend Courage to ignore Faltering. Markers are kept face down.
Courage- a combination of physical energy and troop morale, which affects individual companies. It is determined by the collective starting quality of the bands and commanders that make up a company, and is spent through action



