Wargame Mechanics Index

Event-driven desertion

Forces lose strength through desertion triggered by campaign events or outcomes (displays of force, victories, lack of pay) rather than by battlefield casualties.

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How games do it 2 games

2morale

Campaign events cause a percentage of a force to desert.

How it works

If the British parade, d3% of American troops desert; the percentage accumulates and a full company is removed for every 10% reached. Parading is unavailable once the Americans have won a sortie or repulsed an assault with fewer losses than the British. British victories in an interception also cost them 50% of the deployed troops as Loyalists and natives desert.

Parade the troops – if this option is chosen, d3% of American troops will desert due to the impressive nature of the event.
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1morale
Loss of general/camp penalty (desertion)De Bellis Antiquitatis

In the DBA campaign, losing your general or camp in a battle costs the field army two extra troop elements to desertion, beyond combat losses.

How it works

At the end of a campaign battle, a main protagonist whose general and/or camp was lost transfers 2 extra troop elements from his field army to his reserve, in addition to elements destroyed in the fight. The text states this simulates desertion by demoralised troops. The loss is triggered by the battle outcome, not by counting casualties. A related campaign rule (page 14) dices for elements lost to hunger, disease and desertion when an army ends a move out of supply.

Loss of a main protagonist's general and/or camp is penalised by the transfer of 2 extra troop elements from his field army to his reserve at the end of the battle in addition to those destroyed during the battle. This simulates desertion by demoralised troops.
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