Battlefield events add narrative verses to a host Chronicle track; filling it moves the Cause from Prevails to Doubt, Crisis and Cast Down.
How it works
Verses are added for events like the king in the enemy camp, being outnumbered 3:2, successful enemy bombardment, enemy reinforcements, a friendly ward broken or withdrawing, or a Prop killed or captured. In the Assay phase, Doubt forces Falter tests and lowers commitment, Crisis makes failures rout, Cast Down forces withdrawal. When the enemy suffers an asterisked event, a side may 'forget' its last verse on a card draw.
At the bottom of each Ward Display sheet is a series of boxes that constitute the “Chronicle Track”, on which the morale of the entire Host and the battle is tracked.



