The target allocates unsaved hits as casualties or temporary suppression, up to a training-based cap.
How it works
Unsaved hits are taken as casualties, suppressed figures, or a mix; max suppressed figures is 1/2/3/4 for Green/Seasoned/Veteran/Elite and excess must be casualties. Suppressed figures are laid on their side, cannot fire, and impose -1 per figure on the unit's next activation, after which they stand up. Close combat hits can only be casualties.
Unsaved hits against a Unit must be taken as casualties, suppressed figures, or a combination of both to the allowable limits the Unit can support.



