Charges within 4" move without dice; Celtic and Germanic first charges get a bonus.
How it works
Units within 4" at the end of movement may charge, moving into contact without rolls unless the target evades; mutual charges meet halfway. Restrictions by type (bowmen may not charge, LC only vs cavalry/unformed). B-C Celtic/Germanic MI and chariots get +2 dice in their first charge and -1 in continuing combat thereafter.
B-C Grade Celtic or Germanic MI and chariots, in their first charge of the game, get an initial combat bonus.