Chargers must pass morale to charge and defenders test when charged.
How it works
The charger tests morale to see if it will charge; if it passes, the defender tests. A shaken infantry defender immediately falls back a full move; a cavalry defender that goes shaken melees at the halt; rout means an immediate rout move. A good-order infantry defender adds a d10 to its melee dice in lieu of firing. Cavalry targets must pass morale to countercharge.
Charging unit(s) must test morale to determine if they will charge.