Every attack forces the defender back one hex; at the wall this risks collision.
How it works
After any attack the defender withdraws one hex: directly away if hit, or into a rear hex of his choice if missed (attacker's choice after a Driven Attack). A gladiator with no hex behind has his Back to the Wall (defence at Disadvantage); if forced off the grid he rolls d6 (+1 per Manoeuvre die), 1-3 collides: 1 Tripped (concede), 2-4 forfeit a die, 5-6 gain Fatigue.
After the effects of an Attack have been resolved—whether or not the attack was successful—the Defender is forced to Withdraw.



