The loser's fate depends on margin (less, or half or less) and on its type versus the most dangerous opponent.
How it works
If beaten but more than half: e.g. scythed chariots and war wagons destroyed; mounted destroyed in bad going else recoil; some foot destroyed by knights or scythed chariots in good going; psiloi destroyed by any mounted in contact. If half or less: light horse and psiloi flee, others destroyed. Outcomes ignore overlaps.
An element with less than or half the total of its opponent must make an immediate outcome move, which depends on its own type and that of the most dangerous opponent in contact with or shooting at it


