Commanders have Puissance and Forwardness ratings, risk wounds or death, and may duel.
How it works
After shooting with casualties, commanders draw two cards: wounded 11+/killed 12 (Flight) or 10+/11+ (Sheaf); after handstrokes wounded 9+, killed 11+ (8+ if leading from the front). Two wounds kill. If both sides play I'll Not Shrink Back, commanders add a card to Puissance: winning by 3+ kills, 1-2 wounds (enmity turns wounds to kills). Losing a ward commander forces a Falter check; losing a company commander costs 1 Courage.
If both companies in a Handstrokes encounter play “I’ll not Shrink Back” stances, then they will fight each other before the encounter is resolved.



