Generals move first, then only units within their command range in hexes may move.
How it works
Generals have a command move and range of 2, 3 or 4 hexes by army (costing 8, 10 or 12 points). The range must trace a clear line not passing through enemy Zones of Control, and units in contact with commanded units are also commanded, chaining without limit except through disrupted units. Terrain limits the range (one hex into woods, not across lakes). A disrupted host unit cancels its general's command.
Only units, which are deemed to be under command of a general can make a tactical move.



