Wargame Mechanics Index

Disorder from movement dice

Individual low results on rolled movement dice inflict disorder or cohesion penalties on the moving unit, so choosing to roll more dice for extra distance carries a risk of disorganisation.

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How games do it 2 games

3move
DP for each 1 or 2 rolledLoose Files and American Scramble

Low results on movement dice inflict disorder, so choosing to move faster risks more disorganisation.

How it works

All troops except skirmishers take 1 DP for each movement die showing 1 or 2; in woods, for each 1, 2 or 3. Because players choose how many dice to roll, extra speed trades directly against disorder, and cavalry closing to contact must roll at least three dice and accept the penalties.

All troops except skirmishers take l DP for each 1 or 2 rolled. In woods, take 1 DP for each 1, 2, or 3 rolled.
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1move
Fatigue (DP on a 6 on the move die)Legio VI Julia Augusta

Formed troops gain a Disorder Point each time a movement die shows a 6, so choosing extra optional dice for more distance risks disorder.

How it works

Infantry and cataphracts move 1 Average Die x 1 inch plus one optional extra D6, and cavalry may add a further optional D6. Formed troops take 1 DP each time a move die result is 6. Unformed troops and units in column take no penalty. This is the same per-die trigger as the loosefiles rule, but it fires on the high result rather than the low one.

Fatigue: Formed units may incur DPs for fatigue when moving. This occurs in the following circumstances: Formed troops: 1 DP each time the move die result is 6
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