Six symbol-faced dice rolled each turn determine which actions a gladiator can take.
How it works
Faces are MANOEUVRE (move a hex), ATTACK (attack or +1 Press the Attack), DEFENCE (Parry, +1 Dodge, Stand Fast, or bank as Defence Token), SPECIAL ATTACK, RESPITE (remove Fatigue or Play to the Crowd) and LAUREL (wild: convert to any face, +1 Focus, bank as token, recover a forfeited die). Any two dice may buy a one-hex move. Unspent dice are kept for reactions in the opponent's activation.
Players roll a set of six Action Dice that allow you to direct the actions of your gladiator. Action Dice represent a gladiator’s ability and opportunities to manoeuvre, maintain endurance, defend from, and attack, their opponents.

