Wargame Mechanics Index

Historical scenarios

Provided scenarios with OOBs.

Open in the index

Watch it played 4 moments

  • 12:05–13:24
    1066 "Pocket Sized" Hastings Wargame
    Little Wars TV · Ravenfeast: Viking Age Rules
    Rule in play Saxon Ambush Sprung from the Marsh

    Tony reveals an off-table ambush force concealed in the marsh below Senlac Hill, prompting Zach's advancing Norman cavalry to react and fling javelins at them.

  • 16:34–17:28
    Can ChatGPT Write a Good Wargame Scenario?
    Little Wars TV
    Rule in play Failed ambush roll forces delayed deployment

    Chow rolls a die to spring an ambush on the French flank needing a 5 or better, but rolls a 3. The umpire explains that a failed ambush still deploys the unit, but a full move further back from the target point.

  • 25:48–26:35
    Crusader Acre 1189 Wargame
    Little Wars TV · Lion Rampant
    Rule in play Counting victory coins to determine winner

    After Saladin's cavalry sacks the Crusader camp, players pour out and count their collected metal victory coins from goblets to determine who won the scenario.

  • 0:00–0:40
    Altar of Freedom Speed-Play Rules
    Little Wars TV
    Rule explained Speed-play variant for multi-day battles

    Greg introduces the official speed-play variant for Altar of Freedom, explaining how it enables players to fight massive multi-day Civil War battles like Gettysburg in a single afternoon session.

Moments picked automatically, by AI watching the video or reading its captions, and linked at the timestamp on YouTube. Quotes are from the captions.

How games do it 18 games

1scen
Battle Scenario VI: Mortimer's CrossA Coat of Steel

Historical scenario for Mortimer's Cross, 3 February 1461, with orders of battle by magnate.

How it works

Lists Yorkist and Lancastrian commanders and their contingent draws (e.g. Jasper Tudor, Earl of Pembroke: 2 RR, 5 WW, 5 CoA) with a map and historical background.

A Coat of Steel-Battle Scenario VI February 3rd, 1461 Orders of Battle Mortimer's Cross
"Mortimer's Cross" · p. 1 Quote verified
1scen

Historical refight with unit-specific penalties reflecting historical controversies.

How it works

Lutterell has Command Rating 7 and his troops count as Wavering to reflect possible treachery or withdrawal; Bourke's Regiment in the castle are Poor Shooters with -1 on all firing to reflect ammunition problems.

Lutterel is given a Command Rating of 7 to reflect his reluctance to engage, and his troops count as Wavering
Download · p. 50 Quote verified
1scen
Red Force ScenarioDunn-Kempf

A sample active-defence scenario near Huenfeld against a Soviet tank regiment.

How it works

A US company team of the 194th Armored Brigade conducts an active defence with three platoons on hills 373, 371 and 386 against T62 battalions with BMPs, ZSU-23-4s and reconnaissance elements advancing in column.

Company, Battalion, 194th Armored Brigade, can expect to be attacked by an enemy tank regiment, reinforced with at least one motorized rifle battalion
Download · p. 37 Quote verified
1scen

Two linkable 1942 Channel scenarios with flotilla stats, VPs and carried-over damage.

How it works

Scenario 1 (MTB Attack) and Scenario 2 (DD Attack) pit British light forces against the raider Michel and five torpedo boats, with Channel Dash forced movement, VP scoring and a mini-campaign option where damage carries over. Ship cards add torpedo values and repairable/permanent damage tracks.

If you are playing this as a two scenario mini-campaign then damage incurred in Scenario 1 carries over to this scenario.
"Michel Scenario" · p. 3 Quote verified
1scen
Operation Winter Storm scenariosFistful of T-34s

Historical December 1942 scenarios with orders of battle, maps and special rules.

How it works

There are seven scenarios plus a learning Scenario #0, each with background, OOBs giving unit quality and formation breakpoints, a 6'x4' map, objectives, a turn limit and special rules.

Each scenario in the campaign includes historical background, orders of battle, a tabletop map, objectives, and any notes for deployment and special rules.
"Nach Stalingrad" · p. 5 Quote verified
1scen
Chosin Reservoir scenarioFrozen Chosin (Command Post)

Historical scenario with researched regimental orders of battle and special rules.

How it works

OOBs cover X Corps (45 units, 5 outposts) and the 9th Army Group (96 units). Special rules include Drive to the Yalu (no Allied retreat at first), Hagaru Firebase, Leave No Man Behind, General Smith's secret pre-battle choice, Surprise Attack (+1 Chinese ops die) and Double Envelopment.

Allied units are NOT permitted to retreat on their first nighttime turn (Nov. 28) or first daytime turn (Nov. 29).
Download · p. 7, 11, 8, 12 Quote verified
1scen
Hoplomachia Scenarios set 1Hoplomachia

Historical scenarios with maps on a 12" grid, orders of battle, base Arete and special rules.

How it works

Each scenario (e.g. Poteidaia) lists Hegemon and strategoi ratings, divisions of lochoi, base Arete per side, set-up areas and special rules such as random reinforcement rolls on turns 6-8 and allied political stances.

The following scenarios have been designed specifically for The Perfect Captain’s Hoplomachia Miniature battle rules.
Scenario Book · p. 1, 2 Quote verified
1scen

Historical OOBs and deployment for the 1777 siege.

How it works

Full company-level orders of battle are given for St Leger's British, loyalist, Jäger and native force (natives counting as twelve units) and for the garrison and two relief columns, with a deployment map.

This is a loose generic campaign scenario designed to be adapted to any American War of Independence rule set.
Download · p. 27, 28, 29 Quote verified
1scen

Historical orders of battle with commander ratings and bases are provided.

How it works

Union: Banks, Fremont and Shields each with 6 brigades of 6 stands, cavalry and two batteries. Confederate: Jackson's and Ewell's Divisions of 8-stand brigades plus Ashby's cavalry, with stated grades.

Gen. Nathaniel Banks (Cautious, 2 morale passes) base at Winchester. 6 brigades of 6 stands each
Download · p. 43 Quote verified
1scen

Historical scenarios for Fort Saint Jean (1775) and Freeman's Farm (1777) with orders of battle.

How it works

Each provides background, map, orders of battle with CPs per commander and training classes per unit, deployment and special rules (e.g. Morgan's Rifles kill leaders on a 1 without the second roll).

Loose Files and American Scramble Scenario for Andy Callan’s American War of Independence rules Freeman’s Farm 19 September 1777
"Freeman's Farm" · p. 1, 2 Quote verified
1scen

Eight historical scenarios in the book, plus separate TAC News scenarios.

How it works

The book includes Introductory (Eastern Front 1943), State Farm #79, A Costly Setback, Black Monday, Bir El Gubi, Run to Sidi Suleiman, A Throw at Stonne and Stark Resistance. Each has OOBs with force cohesion levels, terrain, special rules and victory conditions. Korsun (Hill 239), Elsenborn Ridge and El Guettar are separate scenarios.

Both sides enter the playing surface on turn one (1), Germans from one narrow edge, Soviets from the other.
"Korsun" · p. 1 Quote verified
1scen
Scenario 1 - The Fighting at Puketutu Pā, 8 May 1845Māori Pā in the Early New Zealand Wars (Muskets and Tomahawks)

Historical scenario with full points-costed orders of battle for both sides.

How it works

72" x 48" table, one figure about ten men; Māori Taua defender (544 pts, 51 figures) and Crown Field Force attacker (545 pts, 53 figures) built as Redcoats and Tomahawks specialised forces, with terrain definitions for gulley, lake-edge marsh, heavy bush and the Pā.

SCENARIO 1 - THE FIGHTING AT PUKETUTU PA - 8 MAY 1845
Download · p. 93, 94 Quote verified
1scen
ScenariosOi Navarcoi!

Seven generic scenario types plus a historical Knidos scenario.

How it works

The types are Clash in open seas, Defending the motherland, Meeting engagement (columns in epi keras, no signals), Ambush behind a cape, Bottled up (beached fleet launching squadrons on 10+), Convoy (freighters must exit) and Amphibious battle. A separate scenario covers Knidos, 394 BC, with named squadrons and traits.

Here are a number of different situations which provide interesting tactical challenges for the players.
Download · p. 4, 5, 6 Quote verified
1scen
Ready-made adventuresRuthless

Historical gunfight scenarios with named characters and special rules.

How it works

Dodge City Draw (1881) adds random citizens to a posse on d10 1-4 after each fire action; Riding Shotgun includes a stagecoach that can be whipped and used to ram. Characters are supplied as unit cards with Toughness ratings.

After resolving every “Fire” action taken by any character, roll a d10. On a result of 1-4, the player who fired is assigned one random citizen for their posse.
"Dodge City" · p. 1 Quote verified
1scen

Eleven historical scenarios from Weissenburg to Sedan, with gridded table maps, orders of battle and victory conditions.

How it works

Each scenario places terrain on a 5' x 8' table divided into lettered/numbered one-foot squares based on British War Office maps, specifies deployment order, off-board artillery areas, reinforcement turns, game length and victory conditions. Scenarios can be scaled down 1:3 or 2:3, and guidance is given for creating your own with the Prussians 1.5 times larger.

The gaming table (5' x 8') is broken down into one foot squares, which are designated by a letter and a number to determine their coordinates.
Download · p. 27, 28 Quote verified
1scen
Gettysburg scenariosThis Hallowed Ground

Historical Gettysburg scenarios with orders of battle and special rules.

How it works

Little Roundtop, Pickett's Charge and McPherson's Ridge each give an overview, orders of battle and scenario rules; e.g. Little Roundtop lasts 8 turns, gives 10 VP for holding the hill, and has the 20th Maine roll from turn 6 to run out of ammunition, after which it charges with a bonus.

Starting Turn 6, the Union player rolls 1D6. On a 4+ the 20th Maine runs out of ammunition and can not longer shoot for the rest of the game.
"Little Roundtop" · p. 4 Quote verified
1scen
Starter scenario (Strachan's action)Trafalgar 1805

A six-ship-a-side starter battle based on Strachan's 1805 action in the Bay of Biscay.

How it works

British: Tonnant (80) and three 74s plus two frigates; French: Formidable (80), three 74s and two frigates, with storm-damaged French ships of the line moving one square less. Fresh wind from the South gives the British the weather gauge.

Because of earlier storm-damage all French line of battle ships move one square less than normal when sailing in any direction.
Download · p. 3, 4 Quote verified
1scen
Battle of SouthamVictory Without Quarter

A historical scenario for the 1642 Battle of Southam.

How it works

Provides terrain notes (walls hard cover, river impassable except at bridge, hedges linear obstacles) and historical deployments for Parliamentarians and Royalists.

The Parliamentarians deploy first within 24” of the right side of the battlefield.
"Battle of Southam" · p. 1 Quote verified