Wargame Mechanics Index

In-game currency

A spendable resource held by a side during play, earned through objectives or looting and spent on re-rolls, extra cards or reinforcements, which can be captured by the enemy and may decide victory.

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How games do it 1 game

3scen

A spendable currency carried by the leader, earned through objectives and lootable from his body.

How it works

Players start with an agreed 3-6 Geld. 1 Geld buys a re-roll (own or forced on an opponent), 2 an extra Rune card, 3 an extra Berserker deployed near a leader. If the leader dies an enemy figure can spend a turn searching the body to loot it. Ties are won by most Geld, and scenarios award Geld for looting.

It is assumed that your leader carries your unspent Geld, and if your leader is slain during the game, the opposing player may assign one figure to spend a full turn “searching the body” to loot your Geld.
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