Most of each army arrives during play from pre-chosen rear and flank entry points by die roll.
How it works
Only 10AP deploys initially; each side then alternately places two reinforcement points (attacker may use flanks) with units queued in order. Each movement phase the player dices twice: 3+ for rear, 4+ for flank arrivals, entering within 3" of the point. An enemy within 3" of an arriving point can be traded off (both destroyed), and a unit exiting at an enemy reinforcement point destroys itself and the next queued enemy unit.
the phasing player may dice twice for reinforcements. Roll 1D6. Reinforcement from rear: 3+ required. Reinforcement from flank 4+ required



