Wargame Mechanics Index

Random allegiance

A non-aligned unit or creature whose side, target or behaviour is determined randomly each turn, so it may help, hinder or ignore either player.

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Watch it played 1 moment

  • 6:38–7:46
    High Plains Drifter Tabletop Game
    Little Wars TV · Ruthless
    Rule in play Summoning the Stranger and wound location

    Players roll to see who controls the Stranger. Zach wins control, deploys him within range, fires at Lewis Belding, and rolls on the wound location table.

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How games do it 1 game

3cmd
Indecisive dragonRules for Middle Earth

A die roll each turn decides which side the dragon attacks.

How it works

At the start of each turn roll one die: 1-2 the dragon attacks the Men of Gondor and allies, 3-4 it stands around undecided, 5-6 it attacks the forces of Sauron. Missile hits rolling 9-10 on 2d6 drive it to attack the other side next turn; a fireball hit stops it attacking the wizard's side for one turn.

Since dragons are rather indecisive beasts, one die is thrown at the beginning of each turn to decide which side the dragon will attack;
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