A base value by range is adjusted by many cumulative modifiers to produce the Combat Value.
How it works
Modifiers vary by range column: burst length (+1 to +4), attacker speed 3-4 (-3 to 0), deflection (-3 to -1), firing at a spinning aircraft, restricted manoeuvre, tailed target last turn (+1/+2), fired at it last turn, target lower/higher, minor/serious wounds, target stalled, flexible vs rigid and single vs dual weapons, aircraft stability.
The cumulative total of the base value and all the applicable modifiers is the combat value.



