Wargame Mechanics Index

Percentile resolution

d100 or d10 percentage tables.

Open in the index

How games do it 4 games

2engine
d66 diceDunn-Kempf

Two coloured d6 read as tens and units give 11-66 for probability tables.

How it works

One coloured die is the tens and the other the units, giving results 11-66 for hit, kill, and air weapons tables; modifiers are applied to the tens die.

Using one color for the first and one color for the second you can get numbers from 11 to 66
Download · p. 6 Quote verified
1engine

All resolution uses percentile rolls against class tables.

How it works

Percentage dice determine a unit's revealed class and its performance level or win/no-win for each combat.

the first time a Crack Line unit faced combat, it casts percentage dice and gets a role of an 86
Download · p. 44 Quote verified
1engine

Most campaign-level tests are percentage chances rolled on d100 or d10.

How it works

Intelligence, scouting, assault, illness, weather (10% per type), straggling, invasion (30%) and disembarkation losses are expressed as percentages and rolled on d100 or d10; character traits and battle decisions use d6.

This number represents the percentage chance that the Country's Ruler has of discovering enemy plots, actions, strengths etc. through his spy network.
Download · p. 48, 50, 52 Quote verified