Moving and burning treesRules for Middle Earth
Terrain pieces move under a creature's control and can be set ablaze and destroyed.
How it works
An Ent can make all trees within 12" move 2" per turn. Trees can be set on fire with 2d6: Orcs need 11-12, Men 9-12, heroes 8-12, wizards 7-12, dragons 2+; fire stops and destroys the tree. Entwoods give -3 to missile fire and routing Orcs entering one are destroyed.
An Ent can cause any and all trees within 12 inches to move 2 inches per turn.
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