Siege engines and ramps advance by die roll and towers risk toppling.
How it works
Manhandled rams, sheds and wheeled towers move d6 inches per turn. Wheeled towers moving on a ramp roll d10 each turn to see if they topple, using the escalating destruction method. Ramps under construction advance 1" per pip of a d6 roll; games are recommended to start with the ramp partly built.
For ramps that are under construction roll a D-6 die to move them forward. The roll will advance the ramp 1 inch for each pip rolled forward.
