Wargame Mechanics Index

Equipment capture

Enemy guns, weapons or vehicles can be seized under positional conditions and used by the captor.

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Capturing gunsLittle Wars

Guns are captured by clearing the crew and moving men past the axle.

How it works

A gun is captured when no man of its side is within six inches and at least four enemy men have moved up and passed its wheel axis in the direction of attack. Until then it is disputed and cannot fire or move. A captured gun then follows all the rules of the captor's own guns.

A gun is captured when there is no man whatever of its original side within six inches of it, and when at least four men of the antagonist side have moved up to it and have passed its wheel axis
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Guns seized from the enemy can be dragged off by the captor and remanned by his spare crews.

How it works

Captured guns may be dragged away by dismounted troops at half the normal unlimbered rate, or roped and dragged by mounted units at the normal unlimbered rate. This is only allowed if the capturing units have undisputed control of the immediate area. The captured battery may then be remanned by excess artillery crews of the capturing side.

Captured guns may be dragged away by dismounted troops at 1/2 normal unlimbered rates or roped and dragged away by mounted units at normal unlimbered rates. This can only be done if the capturing units have undisputed control over the immediate area.
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