WizardsRules for Middle Earth
Wizards are powerful fighters who can cast fire balls.
How it works
Wizards move 20" mounted or 12" on foot, are worth 20 points in melee with an impetus bonus of 2, cannot be killed by missile fire and are immune to morale. Those with magic powers cast a fire ball once every other turn at up to 24"; a dragon hit by one is driven away.
Wizards in possession of magic powers can cast a fire ball once every other turn.
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