Each ward commits before battle to an Overall Order made of a fixed set of tactic counters, which are spent one at a time and not regained.
How it works
Overall Orders such as Grim Advance (1 Flight, 2 Sheaf, 1 Steady Attack, 2 Approaches), Await the Foe, Hasty Assault, Headlong Rush, Defend Position and Draw Enemy (Old Soldiers only) are placed on the Ward Control Sheet. On activation the player picks one counter (Approach, Attack, Archery or a Stratagem) as the ward's current action; once performed it is discarded. Piecemeal approaches and Tired attacks can always be regenerated, but the planned options cannot.
After the tactic has been performed (and some may last a few turns) the tactic counter is discarded, and not used again during the game.


