Wargame Mechanics Index

Day/night turn halves

Each game turn is split into night and day segments that change who acts first and which rules apply (combat order, opportunity fire, available operations).

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Watch it played 1 moment

  • 14:13–15:02
    Massive Chosin Reservoir Wargame
    Little Wars TV
    Rule explained Day and night operations menu rules

    The narrator explains the turn structure of Frozen Chosin: the UN dominates daylight operations while initiative flips to the Chinese at night, and each side uses a menu of operations and assets.

Moments picked automatically, by AI watching the video or reading its captions, and linked at the timestamp on YouTube. Quotes are from the captions.

How games do it 1 game

3turn
Nighttime / Daytime PhasesFrozen Chosin (Command Post)

Each turn has a night half and a day half with different first movers and combat rules.

How it works

The Chinese always go first at night and the Allies first by day. At night combat is simultaneous; by day the defender fires and resolves hits first. Opportunity fire and air operations are allowed only by day, and some operations (Infiltrate, Surprise Attack) only at night.

During the daytime, the defender always fires and resolves his hits in combat first. During nighttime, combat is simultaneous.
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