Wargame Mechanics Index

Unreliable allies & factions

Allied contingents or rival factions may refuse orders, withdraw or turn on each other, decided by a test on a trigger.

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How games do it 2 games

3cmd
Political Stance (Philos, Symmachos, Automolos)Hoplomachia

Allied generals may disobey orders and withdraw their contingents depending on their political stance.

How it works

Strategoi of the Hegemon's own state are Philoi and always obey. Allied strategoi roll a stance (Symmachos ally or Automolos deserter); when given certain orders they roll against the Strategos Stance Chart test number (e.g. 9 for Symmachos, 6-10 for Automolos depending on order). On a roll above the number they replace their orders with Withdraw for all the troops they brought.

If they roll equal to or below the test number they continue obeying the order. If it is higher, then they exchange the current order with a “Withdraw” order for all troops under his command
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3cmd

Rival contingents on the same side may fight each other when they come close.

How it works

When Orcs of the Red Eye and Orcs of the White Hand come within 4" of one another a die is thrown: on a 1 they fight each other (before any other melees are resolved); on 2-6 they follow their original orders.

when ORCS OF THE RED EYE & ORCS OF THE WHITE HAND approach within 4 inches of one another, 1 die is thrown to see how they react.
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